Alright so. My senior project, focusing on the use of gaming as an art medium, was to make an RPG game exemplifying said trend/movement. So I dug out a scrapped project labelled "culdesac" which was set to centre on Angel's life in the slammer post-epilogue. It was gonna be very YN-style; he takes a heavy dosage of x medication and hallucinates visiting some of his past experiences friends places etc. Every hallucination ends with a visit to Cnctep, his distorted memory of his younger sister, and a walk down a very dingy, dimly-lit hallway (Amsterdam). I was hoping to keep it 6 chapters max, the climax being the last visit to Amsterdam in which he finally remembers most of what happened. Then the epilogue.
What I don't have right now is what should be in the chapters and for whatever reason I'm running really low on ideas here.
thusfar confirmed:
also there'll be a few cutscenes while he's awake -- two visits and a basic layout of his ward're set up already. the epilogue MIGHT have two branches or i'll just combine them somehow blehh
it's multimedia (like i'm using a lot of photography and traditional artwork in the game as well as pixel art) i've really given up on mixing my own music or finding SFX so i'm prolly gonna just rip most of those or find appropriate like PD instrumentals. i'm using a lot of satie thusfar lol
anyway yeah i really need any help on this i can get. primarily ideas because i can do most of the artwork/programming myself (and have to obv) sooooooooo boom